#include "stx_inc_craft"

int StartingConditional()
{
    object oPC = GetPCSpeaker();


    object oHelmet = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
    if (!GetIsObjectValid(oHelmet) || GetPlotFlag(oHelmet))
        return FALSE;


// check the PC has their dye



    object oDye=GetLocalObject(oPC,"dye_con_obj");
    if (GetItemPossessor(oDye)==oPC)
    {
    return TRUE;
    }
    else
    {
    return FALSE;
    }

}