void main() { object oPC = GetPCSpeaker(); object oToken = oPC; string sName = GetName(oToken); object oArea = GetArea(oPC); location lSaved = GetLocation(oPC); object oWay = GetNearestObjectByTag("no_recall", oPC); int nMulti = GetLocalInt(GetModule(), "multi"); //Don't store information if the location is invalid! if(oArea!=OBJECT_INVALID && oWay == OBJECT_INVALID) { SetLocalLocation(oToken, "RECALL_LOC", lSaved); if(nMulti) //If Multiplayer, Save Their Toon! { ExportSingleCharacter(oPC); } } effect eVis; eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f)); DelayCommand(0.5, SendMessageToPC(oPC, "Recall Location Stored!")); }