//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "rpo_inc" #include "NW_I0_GENERIC" void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { ClearAllActions(); object oBench = GetFreeBench(OBJECT_SELF, GetArea(OBJECT_SELF)); if (GetIsObjectValid(oBench)) ActionSit(oBench); } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }