//:://///////////////////////////////////////////// //:: Default: On User Defined //:: NW_C2_DEFAULTD //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* Determines the course of action to be taken on a user defined event. */ //::////////////////////////////////////////////// //:: Created By: Don Moar //:: Created On: April 28, 2002 //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if (nUser == 1002) //perceive event { object oPlayer = GetLastPerceived(); if (GetIsPC(oPlayer)) { SetLocalInt(oPlayer, "nKnockDown",1); SetLocalString(oPlayer, "sLocWakeUp", "WP_DrowPrison"); ActionDoCommand(ActionAttack(oPlayer)); } } return; }