void main()
{

    object oObject = GetEnteringObject();
    if (GetIsObjectValid(oObject))
    {
        object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oObject);
        object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oObject);

        if (GetIsObjectValid(oLeft))
            AssignCommand(oObject, ActionUnequipItem(oLeft));

        if (GetIsObjectValid(oRight))
            AssignCommand(oObject, ActionUnequipItem(oRight));
    }


}