void main() { SetLocalInt(OBJECT_SELF,"Correct",0); AssignCommand(OBJECT_SELF, DelayCommand(0.3, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE))); AssignCommand(OBJECT_SELF, DelayCommand(60.0, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE))); //PlaySound("al_mg_ballmagic1"); }