#include "prc_inc_racial" void main() { object oPC = GetLastUsedBy(); if((GetRacialType(oPC) == RACIAL_TYPE_DROW_FEMALE) || (GetRacialType(oPC) == RACIAL_TYPE_DROW_MALE) || (GetRacialType(oPC) == RACIAL_TYPE_HALFDROW) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of sadness and great disappointment as you touch the altar. Regret and sorrow for a kindred lost.",oPC,FALSE); } if((GetRacialType(oPC) == RACIAL_TYPE_DROW_FEMALE) || (GetRacialType(oPC) == RACIAL_TYPE_DROW_MALE) || (GetRacialType(oPC) == RACIAL_TYPE_HALFDROW) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of pride and joyful acknowledgement upon touching the altar. Your path seems to be true, in the eyes of the Seldarine.",oPC,FALSE); } if((GetRacialType(oPC) == RACIAL_TYPE_DROW_FEMALE) || (GetRacialType(oPC) == RACIAL_TYPE_DROW_MALE) || (GetRacialType(oPC) == RACIAL_TYPE_HALFDROW) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_NEUTRAL)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of encouragement and well-wishes upon touching the altar. It seems the Seldarine considers you worthy.",oPC,FALSE); } if((GetRacialType(oPC) == RACIAL_TYPE_HALFELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of sadness and great disappointment as you touch the altar. Regret and sorrow for a kindred lost.",oPC,FALSE); } if((MyPRCGetRacialType(oPC) == RACIAL_TYPE_ELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of sadness and great disappointment as you touch the altar. Regret and sorrow for a kindred lost.",oPC,FALSE); } if((MyPRCGetRacialType(oPC) == RACIAL_TYPE_ELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of pride and joyful acknowledgement upon touching the altar. Your path seems to be true, in the eyes of the Seldarine.",oPC,FALSE); } if((GetRacialType(oPC) == RACIAL_TYPE_HALFELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of pride and joyful acknowledgement upon touching the altar. Your path seems to be true, in the eyes of the Seldarine.",oPC,FALSE); } if((GetRacialType(oPC) == RACIAL_TYPE_HALFELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_NEUTRAL)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of encouragement and well-wishes upon touching the altar. It seems the Seldarine considers you worthy.",oPC,FALSE); } if((MyPRCGetRacialType(oPC) == RACIAL_TYPE_ELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_NEUTRAL)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0); FloatingTextStringOnCreature("You sense a feeling of encouragement and well-wishes upon touching the altar. It seems the Seldarine considers you worthy.",oPC,FALSE); } }