void main() { object oPC = GetPCSpeaker(); object oGol = GetObjectByTag("px_prototype_wargolem"); location lLoc = GetLocation(GetWaypointByTag("px_prototype_wargolem1")); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3),oPC); DelayCommand(0.7, AssignCommand(oPC, ActionJumpToLocation(lLoc))); if((GetLocalInt(OBJECT_SELF, "GolemBoss")!= 1) && (oGol != OBJECT_INVALID)) { SetLocalInt(OBJECT_SELF, "GolemBoss", 1); object oPillar1 = GetObjectByTag("fr_iwd_golempwr1"); object oPillar2 = GetObjectByTag("fr_iwd_golempwr2"); effect eBeam1 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar1, BODY_NODE_CHEST); effect eBeam2 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar2, BODY_NODE_CHEST); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oGol, 9.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oGol, 9.0); DelayCommand(8.0, AssignCommand(oGol,ActionSpeakString("[The Golem's eyes begin to glow brighter and it notices you.]"))); DelayCommand(8.0, AssignCommand(oGol, ChangeToStandardFaction(oGol, STANDARD_FACTION_HOSTILE))); DelayCommand(8.0, PlayVoiceChat(VOICE_CHAT_BATTLECRY1, oGol)); } //DelayCommand(8.0, AssignCommand(oGol, PlaySound("vs_nx2gatem_bat1"))); }