void main() { object oPC = GetPCSpeaker(); if(GetAbilityModifier(ABILITY_WISDOM,oPC) >= 2) { FloatingTextStringOnCreature("Hm.. He seems to emphasize the first letter of each word when he spoke the words of fire and blood?",oPC); } if(GetAbilityModifier(ABILITY_INTELLIGENCE,oPC) >= 2) { FloatingTextStringOnCreature("Hm.. This sounds an awful lot like a code, to me.",oPC); } if(GetAbilityModifier(ABILITY_WISDOM,oPC) >= 2 && GetAbilityModifier(ABILITY_INTELLIGENCE,oPC) >= 2) { FloatingTextStringOnCreature("Hm.. This sounds an awful lot like a code, to me. And he emphasizes the first letters of each word in that 'nursery rhyme'.. Hm.",oPC); } }