void main()
{
object oPC = GetPCSpeaker();

if(GetAbilityModifier(ABILITY_WISDOM,oPC) >= 2)
{
FloatingTextStringOnCreature("Hm.. He seems to emphasize the first letter of each word when he spoke the words of fire and blood?",oPC);
}
if(GetAbilityModifier(ABILITY_INTELLIGENCE,oPC) >= 2)
{
FloatingTextStringOnCreature("Hm.. This sounds an awful lot like a code, to me.",oPC);
}
if(GetAbilityModifier(ABILITY_WISDOM,oPC) >= 2 && GetAbilityModifier(ABILITY_INTELLIGENCE,oPC) >= 2)
{
FloatingTextStringOnCreature("Hm.. This sounds an awful lot like a code, to me. And he emphasizes the first letters of each word in that 'nursery rhyme'.. Hm.",oPC);
}
}