void main() { object oPC = GetLastUsedBy(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE),OBJECT_SELF); FloatingTextStringOnCreature("The rancid water turns your stomach...",oPC); if(FortitudeSave(oPC,18,SAVING_THROW_TYPE_DISEASE) == 0) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectDisease(DISEASE_DEVIL_CHILLS),oPC,180.0); } }