void main()
{
object oChair = GetObjectByTag("px_azetoths_throne");
object oDoor = GetObjectByTag("px_azetoth_door");
object oWell = GetObjectByTag("px_azetoth_well");
object oMisc = GetObjectByTag("px_azetoth_misc");
FloatingTextStringOnCreature("A bleak, empty, mirthless landscape stretches out before you.. The whispering winds carrying strands of voices and the howl of wolves....",GetEnteringObject(),FALSE);

ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oChair,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oDoor,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oWell,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oMisc,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),GetObjectByTag("px_azetoth_misc2"),600.0);

}