void main() { int nFighting = 0; int nCount = 1; object oFighter = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, nCount); object oBalor = GetNearestObjectByTag("nk_fp_balor", OBJECT_SELF, 1); while ((GetIsObjectValid(oFighter)) && (GetIsObjectValid(oBalor))) { if (GetLocalInt(oFighter, "NK_FIGHTBALOR") == 1) { nFighting = 1; } nCount++; oFighter = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, nCount); } if (nFighting == 0) { DestroyObject(oBalor); } object oPC = GetEnteringObject(); SetLocalInt(oPC, "NK_FIGHTBALOR", 1); }