void main() { object oAltar = OBJECT_SELF; object oPC = GetLastOpenedBy(); string sPcClass; int nPriestDead = GetLocalInt(oAltar, "PRIESTDEAD"); if (nPriestDead == 1) { int nClass1 = GetClassByPosition(1, oPC); int nRandomClass = Random(12); if (nRandomClass > 10) { nRandomClass = nClass1; } nRandomClass = nRandomClass + 1; if (nRandomClass < 10) { sPcClass = "0"+IntToString(nRandomClass); } else { sPcClass = IntToString(nRandomClass); } string sClassNum = sPcClass; CreateItemOnObject("nk_fp_stone"+sClassNum, oAltar); SetLocalInt (oAltar, "PRIESTDEAD", 0); //SendMessageToPC(oPC, "class: "+sPcClass); } }