#include "prc_x2_itemprop" void main() { object oPC = GetPCSpeaker(); AssignCommand(oPC, ActionSpeakString("May this weapon be blessed by Gond, the Wonderbringer, Lord of All Smiths!", TALKVOLUME_TALK)); AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_WORSHIP, 1.0, 8.0)); object oAnvil = GetNearestObjectByTag("ANVIL_GOND", OBJECT_SELF, 1); location locAnvil = GetLocation (oAnvil); object oFirstItem = GetFirstItemInInventory(oAnvil); object oSecondItem = GetNextItemInInventory(oAnvil); object oGem; object oWeapon; string sNewWeapon; int nIsGem = 0; int nIsWeapon = 0; if (oSecondItem == OBJECT_INVALID) { SendMessageToPC(oPC, "Nothing happens. There seems to be something missing to perform the ritual correctly."); return; } if (GetTag(oFirstItem) == "NW_IT_GEM009") { oGem = oFirstItem; oWeapon = oSecondItem; nIsGem = 1; } else if (GetTag(oSecondItem) == "NW_IT_GEM009") { oGem = oSecondItem; oWeapon = oFirstItem; nIsGem = 1; } else { SendMessageToPC(oPC, "Nothing happens. There seems to be something missing to perform the ritual correctly."); return; } //Greataxe if (GetTag(oWeapon) == "NW_WAXGR001") { sNewWeapon = "NW_WAXMGR002"; nIsWeapon = 1; } //Handaxe else if (GetTag(oWeapon) == "NW_WAXHN001") { sNewWeapon = "NW_WAXMHN002"; nIsWeapon = 1; } //Battleaxe else if (GetTag(oWeapon) == "NW_WAXBT001") { sNewWeapon = "NW_WAXMBT002"; nIsWeapon = 1; } //Bastard Sword else if (GetTag(oWeapon) == "NW_WSWBS001") { sNewWeapon = "NW_WSWMBS002"; nIsWeapon = 1; } //Longsword else if (GetTag(oWeapon) == "NW_WSWLS001") { sNewWeapon = "NW_WSWMLS002"; nIsWeapon = 1; } //Dagger else if (GetTag(oWeapon) == "NW_WSWDG001") { sNewWeapon = "NW_WSWMDG002"; nIsWeapon = 1; } //Greatsword else if (GetTag(oWeapon) == "NW_WSWGS001") { sNewWeapon = "NW_WSWMGS002"; nIsWeapon = 1; } //Katana else if (GetTag(oWeapon) == "NW_WSWKA001") { sNewWeapon = "NW_WSWMKA002"; nIsWeapon = 1; } //Rapier else if (GetTag(oWeapon) == "NW_WSWRP001") { sNewWeapon = "NW_WSWMRP002"; nIsWeapon = 1; } //Scimitar else if (GetTag(oWeapon) == "NW_WSWSC001") { sNewWeapon = "NW_WSWMSC002"; nIsWeapon = 1; } //Short Sword else if (GetTag(oWeapon) == "NW_WSWSS001") { sNewWeapon = "NW_WSWMSS002"; nIsWeapon = 1; } //Club else if (GetTag(oWeapon) == "NW_WBLCL001") { sNewWeapon = "NW_WBLMCL002"; nIsWeapon = 1; } //Heavy Flail else if (GetTag(oWeapon) == "NW_WBLFH001") { sNewWeapon = "NW_WBLMFH002"; nIsWeapon = 1; } //Light Flail else if (GetTag(oWeapon) == "NW_WBLFL001") { sNewWeapon = "NW_WBLMFL002"; nIsWeapon = 1; } //Light Hammer else if (GetTag(oWeapon) == "NW_WBLHL001") { sNewWeapon = "NW_WBLMHL002"; nIsWeapon = 1; } //Warhammer else if (GetTag(oWeapon) == "NW_WBLHW001") { sNewWeapon = "NW_WBLMHW002"; nIsWeapon = 1; } //Mace else if (GetTag(oWeapon) == "NW_WBLML001") { sNewWeapon = "NW_WBLMML002"; nIsWeapon = 1; } //Morningstar else if (GetTag(oWeapon) == "NW_WBLMS001") { sNewWeapon = "NW_WBLMMS002"; nIsWeapon = 1; } //Dire Mace else if (GetTag(oWeapon) == "NW_WDBMA001") { sNewWeapon = "NW_WDBMMA002"; nIsWeapon = 1; } //Double Axe else if (GetTag(oWeapon) == "NW_WDBAX001") { sNewWeapon = "NW_WDBMAX002"; nIsWeapon = 1; } //Quarterstaff else if (GetTag(oWeapon) == "NW_WDBQS001") { sNewWeapon = "NW_WDBMQS002"; nIsWeapon = 1; } //Two-Bladed Sword else if (GetTag(oWeapon) == "NW_WDBSW001") { sNewWeapon = "NW_WDBMSW002"; nIsWeapon = 1; } //Kama else if (GetTag(oWeapon) == "NW_WSPKA001") { sNewWeapon = "NW_WSPMKA002"; nIsWeapon = 1; } //Kukri else if (GetTag(oWeapon) == "NW_WSPKU001") { sNewWeapon = "NW_WSPMKU002"; nIsWeapon = 1; } //Sickle else if (GetTag(oWeapon) == "NW_WSPSC001") { sNewWeapon = "NW_WSPMSC002"; nIsWeapon = 1; } //Halberd else if (GetTag(oWeapon) == "NW_WPLHB001") { sNewWeapon = "NW_WPLMHB002"; nIsWeapon = 1; } //Scythe else if (GetTag(oWeapon) == "NW_WPLSC001") { sNewWeapon = "NW_WPLMSC002"; nIsWeapon = 1; } //Spear else if (GetTag(oWeapon) == "NW_WPLSS001") { sNewWeapon = "NW_WPLMSS002"; nIsWeapon = 1; } //Heavy Crossbow else if (GetTag(oWeapon) == "NW_WBWXH001") { sNewWeapon = "NW_WBWMXH002"; nIsWeapon = 1; } //Light Crossbow else if (GetTag(oWeapon) == "NW_WBWXL001") { sNewWeapon = "NW_WBWMXL002"; nIsWeapon = 1; } //Longbow else if (GetTag(oWeapon) == "NW_WBWLN001") { sNewWeapon = "NW_WBWMLN002"; nIsWeapon = 1; } //Shortbow else if (GetTag(oWeapon) == "NW_WBWSH001") { sNewWeapon = "NW_WBWMSH002"; nIsWeapon = 1; } //Sling else if (GetTag(oWeapon) == "NW_WBWSL001") { sNewWeapon = "NW_WBWMSL001"; nIsWeapon = 1; } //Composite Longbow else if (GetTag(oWeapon) == "nk_wp_complbow") { sNewWeapon = "NW_WBWMLN010"; //wbwmln011 nIsWeapon = 1; } //Composite Shortbow else if (GetTag(oWeapon) == "nk_wp_compsbow") { sNewWeapon = "NW_WBWMSH010"; //wbwmsh011 nIsWeapon = 1; } //Create +1 weapon ************************************************************************* if (nIsWeapon == 1) { DelayCommand(10.0, ApplyEffectAtLocation (DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), locAnvil)); DelayCommand(12.0, ApplyEffectAtLocation (DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), locAnvil)); DestroyObject(oGem, 0.0); DestroyObject(oWeapon, 0.0); CreateItemOnObject(sNewWeapon, oAnvil); } else { SendMessageToPC(oPC, "Nothing happens. You seem to have placed the wrong items upon the anvil."); } }