// HardCore Module Destruction of dropped object // Archaegeo 2002 Jun 24th // This script goes in OnUnAquireItem and destroys the Death Amulet if // it is dropped on ground (ie not destroyed elsewhere). To disable, // change DEATHSYSTEM to 0 in hc_death_inc #include "rpo_inc" void main() { object oPC=GetModuleItemLostBy(); object oDropped = GetModuleItemLost(); string sDTag=GetTag(oDropped); if(GetIsObjectValid(oDropped)) { if (sDTag=="jw_wolf_item"&&GetLocalInt(oPC,"iswolf")==1) { object oWolf=CreateItemOnObject("jw_wolf_item", oPC, 1); SendMessageToPC(oPC,"OOC: Please do not try to lose that item"); } } }