/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//////:////////:////////////////////////////////////////////////////


//// //
//::///////////////////////////////////////////////////////////
//:: Created By:
//:: Created On:
//::///////////////////////////////////////////////////////////////////////
#include "JW_ASHEEBALIFE"
//#include "NW_I0_GENERIC"


//void jw_woken();
//void jw_sleep();
//void jw_wake();
//void jw_general();
//void jw_cook();
//void jw_endcook();

void main()
{
	ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
    int nUser = GetUserDefinedEventNumber();
    object oObject;
    int nCounter;

    if(nUser == 1001) //HEARTBEAT
    {
     int nTime=GetTimeHour();
     SetLocalInt(OBJECT_SELF,"jw_time",nTime);

        if ((!IsInConversation(OBJECT_SELF))&&(!GetIsInCombat(OBJECT_SELF))&&(GetMaxHitPoints(OBJECT_SELF)>(GetCurrentHitPoints(OBJECT_SELF)*2)))
     {
     ActionRest();
     }
      else
     {
     if ((!IsInConversation(OBJECT_SELF))&&(!GetIsInCombat(OBJECT_SELF)))
     {
     //Asheebalife();
     }
     }




    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {



    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}