//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////

void main()
{
    ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
	int nUser = GetUserDefinedEventNumber();

    if(nUser == 1001) //HEARTBEAT
    {


    }
    else if(nUser == 1002) // PERCEIVE
    {

      object oAttacker=GetLastPerceived();
      location lLoc=GetLocation(oAttacker);
     if ((GetLocalInt(OBJECT_SELF,"hench")!=2)&&(GetIsEnemy(GetLastPerceived(),OBJECT_SELF)))

     {

      SetFacingPoint(GetPosition(oAttacker));
      PlayAnimation(ANIMATION_FIREFORGET_TAUNT);
      PlayVoiceChat(VOICE_CHAT_BATTLECRY3);
      ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectSummonCreature("jw_phat_rav",VFX_FNF_SUMMON_MONSTER_2),lLoc);
      SetLocalInt(OBJECT_SELF,"hench",2);
      }


    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}