//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////

void main()
{
	ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
    int nUser = GetUserDefinedEventNumber();


   if(nUser == 50) //HEARTBEAT
    {

      object oGirl=GetNearestObjectByTag("jw_girl_victim");

if (GetIsObjectValid(oGirl)&&GetObjectSeen(oGirl)&&(!GetIsDead(oGirl)))
        {
      AssignCommand(oGirl,SpeakString("No!! Go away!!",TALKVOLUME_TALK));
      AssignCommand(oGirl,PlaySound("as_pl_screamf4"));
      AssignCommand(oGirl,ActionMoveToObject(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oGirl),TRUE));
      SetIsTemporaryEnemy(oGirl,OBJECT_SELF,TRUE,240.0);

      DelayCommand(0.5,AssignCommand(oGirl,PlaySound("as_pl_screamf4")));
      DelayCommand(0.5,ActionAttack(oGirl));
         }



    }

else

    if(nUser == 1001) //HEARTBEAT
    {

    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}