// if trap is trigerred, turn OFF the associated trigger

void main()
{
object oPC=GetEnteringObject();
int nReflex=ReflexSave(oPC,32,SAVING_THROW_TYPE_TRAP);
int nHP=GetCurrentHitPoints(oPC);
nHP=nHP-d6();
if (nReflex==0)

 {

ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE,TRUE),oPC);
 }

ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DEATH_L),oPC);
SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE);
DestroyObject(OBJECT_SELF);
}