//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nRandom; object oObject; int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { if (!IsInConversation(OBJECT_SELF)&&!GetIsInCombat(OBJECT_SELF)) { object oMyOre=GetLocalObject(OBJECT_SELF,"oMy_ore"); if (!GetIsObjectValid(oMyOre)) { int nRandom=Random(3); oMyOre=GetObjectByTag("jw_ore_seam",nRandom); SetLocalObject(OBJECT_SELF,"oMy_ore",oMyOre); } // check to see if he's going to a new bit of ore if (Random(24)==1) { int nRandom=Random(3); oObject=GetObjectByTag("jw_ore_seam",nRandom); if (GetIsObjectValid(oObject)) { SetLocalObject(OBJECT_SELF,"oMy_ore",oObject); ActionMoveToObject(oObject); } // finish the moving part } // now do what happens if he is not moving to a new bit of ore else { if (GetDistanceToObject(oMyOre)<5.0) { DoPlaceableObjectAction(oMyOre,PLACEABLE_ACTION_BASH); PlaySound("as_cv_minepick1"); } else { ActionMoveToObject(oMyOre); } // AssignCommand(GetLocalObject(OBJECT_SELF,"oWulgar_ore"),DelayCommand(1.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_SPARKS_PARRY),OBJECT_SELF))); } } } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }