//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////


//void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 15, float fRadius = 3.) {
//  ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
//  object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
//  do {
//    int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage/2, oObject, nSaveDC)+nDamage/2;
//    ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
////   } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
//}

#include "prc_inc_spells"

void main()
{
	ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
    int nUser = GetUserDefinedEventNumber();

    if(nUser == 1001) //HEARTBEAT
    {
     //  ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_HIT_ELECTRICAL),OBJECT_SELF,6.0);

      // ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_PULSE_FIRE),OBJECT_SELF,6.0);
      // ActionCastSpellAtObject(SPELL_FIREBALL,OBJECT_SELF,METAMAGIC_ANY,TRUE,PROJECTILE_PATH_TYPE_DEFAULT,TRUE);
    }

    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_LIGHTNING_M),GetLocation(OBJECT_SELF));
    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}