//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); int nRandom; int nEffect; effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); effect eSummon = EffectSummonCreature("jw_rat_summon"); location lLoc; if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { lLoc=GetLocation(GetLastDamager()); nRandom=d4(); switch (nRandom) { case 1: nEffect=VFX_COM_BLOOD_LRG_YELLOW; break; case 2: nEffect=VFX_COM_BLOOD_REG_YELLOW; break; case 3: nEffect=VFX_COM_BLOOD_CRT_YELLOW; break; case 4: nEffect=VFX_COM_CHUNK_YELLOW_MEDIUM; break; } ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(nEffect),OBJECT_SELF); } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }