//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"

void main()
{
	ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
object oObject;
int nCounter;

    int nUser = GetUserDefinedEventNumber();

    if(nUser == 1001) //HEARTBEAT
    {

    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    nCounter = GetListenPatternNumber();
    if ((nCounter==50)||(nCounter==51))
    {


    oObject=GetObjectByTag("jw_door_ghost_dr");
    AssignCommand(oObject,SetLocked(oObject,FALSE));
    AssignCommand(oObject,ActionOpenDoor(oObject));

      //DelayCommand(10.0,AssignCommand(oObject,ActionCloseDoor(oObject)));
     // DelayCommand(10.5,AssignCommand(oObject,SetLocked(oObject,TRUE)));
    }
    else
    {

    }
    WalkWayPoints();
    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}