// if trap is trigerred, turn OFF the associated trigger void main() { object oPC=GetEnteringObject(); if (ReflexSave(oPC,24,SAVING_THROW_TYPE_TRAP)==0) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(5)+8,DAMAGE_TYPE_PIERCING),oPC); } ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_SPIKE_TRAP ),oPC); SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE); DestroyObject(OBJECT_SELF); }