void main() { object oPC=GetEnteringObject(); if (FortitudeSave(oPC,20,SAVING_THROW_ALL)==0) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d12(),DAMAGE_TYPE_BLUDGEONING,DAMAGE_POWER_PLUS_FIVE),oPC); AssignCommand(oPC,PlayVoiceChat(VOICE_CHAT_PAIN2)); SendMessageToPC(oPC,"You were hurt falling into the pit"); } }