void main() { if (GetLocalInt(OBJECT_SELF,"NW_L_AMION")==1) { return; } object oPC=GetLastUsedBy(); object oLeft=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC); object oRight=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC); if ((GetBaseItemType(oLeft)!=BASE_ITEM_TORCH)&&(GetBaseItemType(oRight)!=BASE_ITEM_TORCH)) { return; } else { effect eFire=EffectVisualEffect(VFX_FNF_FIREBALL); DelayCommand(0.4,ApplyEffectToObject(DURATION_TYPE_INSTANT,eFire,OBJECT_SELF)); PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); SetLocalInt(OBJECT_SELF,"NW_L_AMION",1); object oOtherBrazier=GetNearestObjectByTag("jw_mos_braz",OBJECT_SELF,1); if (GetLocalInt(oOtherBrazier,"NW_L_AMION")==1) { object oDoor=GetObjectByTag("jw_moseley_door"); AssignCommand(oDoor,SetLocked(oDoor,FALSE)); AssignCommand(oDoor,ActionOpenDoor(oDoor)); PlaySound("as_cv_brickscrp1"); } DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, TRUE)); DelayCommand(0.5,RecomputeStaticLighting(GetArea(OBJECT_SELF))); } }