//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); int nRandom; if(nUser == 1001) //HEARTBEAT { if (!GetIsInCombat(OBJECT_SELF)) { nRandom=Random(5)+1; switch (nRandom) { case 1: ActionRandomWalk(); break; case 2: ActionMoveToObject(GetNearestObjectByTag("jw_malar_beast")); break; case 3: ActionMoveToObject(GetNearestObjectByTag("jw_malar_wp")); break; case 4: ActionRandomWalk(); break; case 5: ActionMoveToObject(GetNearestObjectByTag("jw_malar_beast",OBJECT_SELF,2)); break; } } } else if(nUser == 1002) // PERCEIVE { object oSeen=GetLastPerceived(); if (GetLastPerceptionSeen()) { if (GetIsPC(oSeen)) { int iDC = 8+GetWillSavingThrow(OBJECT_SELF); int iBonus = GetSkillRank(SKILL_ANIMAL_EMPATHY, oSeen); int nTotal=d20() + iBonus; if ((nTotal >= iDC)&&(GetHasSkill(SKILL_ANIMAL_EMPATHY,oSeen))&&(!GetIsInCombat(OBJECT_SELF))) { ClearAllActions(); SetFacingPoint(GetPosition(oSeen)); ActionPlayAnimation(ANIMATION_FIREFORGET_BOW); PlayVoiceChat(VOICE_CHAT_SELECTED); } else { SetIsTemporaryEnemy(oSeen,OBJECT_SELF,TRUE,300.0); PlayVoiceChat(VOICE_CHAT_THREATEN); if (!GetIsInCombat(OBJECT_SELF)) { ActionAttack(oSeen); } } } } } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { int nIdx; for (nIdx=1;nIdx<=2;nIdx++) { if (Random(2)==1) { CreateItemOnObject("jw_meat",OBJECT_SELF); } } } else if(nUser == 1008) // DISTURBED { } }