void main() { object oPC=GetEnteringObject(); //if (FortitudeSave(oPC,17,SAVING_THROW_TYPE_POISON)==0) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectPoison(POISON_LARGE_SCORPION_VENOM),oPC,300.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_POISON_S),oPC,10.0); } }