//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM),GetLocation(OBJECT_SELF),5.0); ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE),GetLocation(OBJECT_SELF),5.0); ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_LRG_RED),GetLocation(OBJECT_SELF),5.0); } else if(nUser == 1008) // DISTURBED { } }