//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); int nIdx; object oObject; location lLoc; if(nUser == 100) //TURN ON SMOKE { if (GetLocalInt(OBJECT_SELF,"safety")!=3) { /// close and lock both doors (but unlock them in 47 seconds) for (nIdx=1;nIdx<=2;nIdx++) { oObject=GetNearestObjectByTag("jw_door"+IntToString(nIdx),OBJECT_SELF); AssignCommand(oObject,ActionCloseDoor(oObject)); AssignCommand(oObject,SetLocked(oObject,TRUE)); DelayCommand(47.0,AssignCommand(oObject,SetLocked(oObject,FALSE))); DelayCommand(47.5,AssignCommand(oObject,ActionOpenDoor(oObject))); } /// turn the smoke on for (nIdx=1;nIdx<=6;nIdx++) { oObject=GetNearestObjectByTag("jw_invis_smoke",OBJECT_SELF,nIdx); lLoc=GetLocation(oObject); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(AOE_PER_FOGGHOUL),lLoc,15.0); DelayCommand(15.0,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(AOE_PER_FOGACID),lLoc,30.0)); } } } if(nUser == 200) //Remove all effects { } if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }