//------------------------------------------------------------------------------ // Starting Condition //------------------------------------------------------------------------------ /* Return TRUE if No helmet is equipped OR The current helmet is marked as plot OR Craft Armor has been deactivated by a global variable */ //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ #include "prc_x2_itemprop" int StartingConditional() { int iResult; object oA = GetItemInSlot(INVENTORY_SLOT_HEAD,GetPCSpeaker()); iResult = (!GetIsObjectValid(oA) || GetPlotFlag(oA) || GetLocalInt(GetModule(),"X2_L_DO_NOT_ALLOW_MODIFY_ARMOR") ); return iResult; }