//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 50) //golems dead { int nIdx=1; object oObject=GetNearestObjectByTag("jw_neutral_gol",OBJECT_SELF,nIdx); while (GetIsObjectValid(oObject)) { SetPlotFlag(oObject,FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE),oObject,2.0); nIdx++; oObject=GetNearestObjectByTag("jw_neutral_gol",OBJECT_SELF,nIdx); } } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }