//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////

void main()
{
    int nUser = GetUserDefinedEventNumber();

    if(nUser == 50) //golems dead
    {
int nIdx=1;
object oObject=GetNearestObjectByTag("jw_neutral_gol",OBJECT_SELF,nIdx);

while (GetIsObjectValid(oObject))
     {
     SetPlotFlag(oObject,FALSE);
     ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE),oObject,2.0);
     nIdx++;
      oObject=GetNearestObjectByTag("jw_neutral_gol",OBJECT_SELF,nIdx);
    }
    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}