//:://////////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nRandom; object oObject; int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { if (!IsInConversation(OBJECT_SELF)&&!GetIsInCombat(OBJECT_SELF)) { oObject=(GetObjectByTag(GetTag(OBJECT_SELF)+"_ore")); if (GetIsObjectValid(oObject)) { //ActionMoveToObject(oObject); DoPlaceableObjectAction(oObject,PLACEABLE_ACTION_BASH); PlaySound("as_cv_minepick1"); // AssignCommand(oObject,DelayCommand(1.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_SPARKS_PARRY),OBJECT_SELF))); } } } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { if (GetIsObjectValid(GetLastSpeaker())&&GetIsPC(GetLastSpeaker())) { ClearAllActions(); SpeakString("Leave me to my work"); } } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }