//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { int nRandom=Random(4); if (nRandom==0) { ClearAllActions(); PlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0); } if (nRandom==1) { ClearAllActions(); PlaySound("as_pl_belchingm2"); ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0); } if (nRandom==2) { ActionRandomWalk(); } if (nRandom==3) { ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK); ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0); } } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { PlaySound("as_pl_belchingm1"); ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK,1.0,7.0); } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }