void main() { { object oObject = GetFirstObjectInArea(); int nPCinArea=FALSE; location lLoc; while (GetIsObjectValid(oObject)) { if (GetIsPC(oObject)) { nPCinArea = TRUE; } oObject=GetNextObjectInArea(); } if (nPCinArea != TRUE) { /// set the trapdoors to reset SetLocalInt(GetObjectByTag("jw_gond_area"),"Reset",1); SetLocalInt(GetObjectByTag("jw_gond_stat"),"Reset",1); object oItem; oObject = GetFirstObjectInArea(); while (GetIsObjectValid(oObject) == TRUE) { //if (GetIsEncounterCreature(oObject)&&!GetPlotFlag(oObject)) // { // DestroyObject(oObject); // } // if (GetObjectType(oObject)==OBJECT_TYPE_TRIGGER) // { // SetEncounterActive(TRUE,oObject); // } if (GetTag(oObject) == "BodyBag") { oItem = GetFirstItemInInventory(oObject); while (GetIsObjectValid(oItem) == TRUE) { DestroyObject(oItem); oItem=GetNextItemInInventory(oObject); } SetPlotFlag(oObject,FALSE); DestroyObject(oObject); } oObject=GetNextObjectInArea(); } } } }