#include "prc_x2_itemprop"
#include "jw_inc_craft"

int StartingConditional()
{
    int iResult;
    object oA = GetItemInSlot(INVENTORY_SLOT_HEAD,GetPCSpeaker());
    if (!GetIsObjectValid(oA))
    {
        return FALSE;
    }
    if (GetPlotFlag(oA))
    {
        return FALSE;
    }
    if (GetIsDM(GetPCSpeaker())||GetIsDMPossessed(GetPCSpeaker()))
    {
    return TRUE;
    }


    if (!GetHasSkill(SKILL_CRAFT_ARMOR,GetPCSpeaker()))
    {
       return FALSE;
    }


    return TRUE;
}