void main() { if (!GetIsOpen(OBJECT_SELF)) { ActionPlayAnimation (ANIMATION_PLACEABLE_OPEN); //DoPlaceableObjectAction(OBJECT_SELF,ANIMATION_PLACEABLE_OPEN); if (GetLocalInt(OBJECT_SELF,"vampin")==2) { PlaySound("sff_gasevil"); } } if (GetLocalInt(OBJECT_SELF,"vampin")==2) { SpeakString("You see inside this coffin the calm form of a sleeping vampire. It seems quite impervious to harm."); } else { SpeakString("This coffin is quite empty."); } }