//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //:://///////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { ////one in 5 chance of changing behaviour int nRandom=Random(15); object oChair; int nCounter=1; int nFoundchair=0; if ((!IsInConversation(OBJECT_SELF))&&(!GetIsInCombat(OBJECT_SELF))) { if (nRandom==1) { nRandom=Random(5); ClearAllActions(); switch (nRandom) { case 0: oChair =GetNearestObjectByTag ("Couch", OBJECT_SELF); if (GetIsObjectValid(GetSittingCreature(oChair))) { break;} else { ActionMoveToObject(oChair,0); ActionSit(oChair); break; } case 1: WalkWayPoints(FALSE,6.0); break; case 2: ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT); ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT); ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE); break; case 3: ClearAllActions(); break; case 4: ActionMoveToObject(GetNearestObjectByTag("jw_oven"),0,0.1); ActionInteractObject(GetObjectByTag("jw_oven")); ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,2.0); ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_BORED); oChair =GetNearestObjectByTag ("Couch", OBJECT_SELF); if (GetIsObjectValid(GetSittingCreature(oChair))) { break;} else { ActionMoveToObject(oChair,0); ActionSit(oChair); break; } } ///ended switch } } } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }