void main()
{



 {
object oObject = GetFirstObjectInArea();
int nPCinArea=FALSE;
location lLoc;
object oBag=GetObjectByTag("jw_ammo_bag");
object oStone=GetItemPossessedBy(oBag,"jw_ammo_stone");


object oLeaving=GetExitingObject();

if (!GetIsPC(oLeaving))
{
return;
}

//object oObject = GetFirstObjectInArea();
//int nPCinArea=FALSE;
//location lLoc;
object oItem;


// first of all, check every object in the area and see if it is a PC.
object oTest=GetFirstPC();

      // Test to make sure the activator is a DM, or is a DM
      // controlling a creature.

while (GetIsObjectValid(oTest) == TRUE)
       {
        if ((GetArea(oTest) == OBJECT_SELF)&&(!GetIsDM(oTest)))
            {
            nPCinArea = TRUE;
             return;
            }
            oTest=GetNextPC();
       }


//while (GetIsObjectValid(oObject))
 // {
 //   if (GetIsPC(oObject))
 //     {
 //     nPCinArea = TRUE;
 //     return;
 //     }
//    oObject=GetNextObjectInArea();
//  }


if (nPCinArea != TRUE)
  {
  if (!GetIsObjectValid(oStone))

    {
    CreateItemOnObject("jw_ammo_stone",oBag,1);
    }


object oItem;
oObject = GetFirstObjectInArea();
  while (GetIsObjectValid(oObject) == TRUE)
   {
   // if (GetIsEncounterCreature(oObject)&&!GetPlotFlag(oObject))
  //  {
  //  DestroyObject(oObject);
  //  }
  //  if (GetObjectType(oObject)==OBJECT_TYPE_TRIGGER)
  //  {
 //   SetEncounterActive(TRUE,oObject);
 //   }


     if (GetTag(oObject) == "BodyBag")
         {

               oItem = GetFirstItemInInventory(oObject);
               while (GetIsObjectValid(oItem) == TRUE)
               {


                DestroyObject(oItem);

                oItem=GetNextItemInInventory(oObject);
               }

         SetPlotFlag(oObject,FALSE);

          DestroyObject(oObject);
        }
        oObject=GetNextObjectInArea();
      }



  }

}
}