void main() { object oObject=OBJECT_SELF; object oPC=GetPCSpeaker(); object oAmmo=GetItemPossessedBy(oPC,"jw_ammo_stone"); if (GetIsObjectValid(oAmmo)) { ActionTakeItem(oAmmo,oPC); SpeakString("Catapult loaded and ready to go"); PlaySound("as_cv_woodframe1"); } else { SpeakString("You don't have any ammo to place"); } }