void main()
{
object oObject=OBJECT_SELF;
object oPC=GetPCSpeaker();
object oAmmo=GetItemPossessedBy(oPC,"jw_ammo_stone");

if (GetIsObjectValid(oAmmo))

{
ActionTakeItem(oAmmo,oPC);
SpeakString("Catapult loaded and ready to go");
PlaySound("as_cv_woodframe1");
}

else
{
SpeakString("You don't have any ammo to place");

}




}