//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void BurningObject(object oTarget) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE),oTarget); DelayCommand(1.0,BurningObject(OBJECT_SELF)); } void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 10) //START { object oTarget=OBJECT_SELF; //ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_SPELLTURNING),oTarget); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10),oTarget); BurningObject(OBJECT_SELF); } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }