//:://///////////////////////////////////////////// //:: On Blocked //:: NW_CH_ACE //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This will cause blocked creatures to open or smash down doors depending on int and str. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 23, 2001 //::////////////////////////////////////////////// void main() { object oDoor = GetBlockingDoor(); if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 3) { DoDoorAction(oDoor, DOOR_ACTION_OPEN); } else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH) && GetAbilityScore(OBJECT_SELF, ABILITY_STRENGTH) >= 16) { DoDoorAction(oDoor, DOOR_ACTION_BASH); } }