//:://///////////////////////////////////////////// //:: Henchmen: On Disturbed //:: NW_C2_AC8 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Determine Combat Round on disturbed. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 16, 2001 //:://///////////////////////////////////////// // * Make me hostile the faction of my last attacker (TEMP) // AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100); // * Determined Combat Round #include "NW_I0_GENERIC" void main() { object oTarget = GetLastDisturbed(); if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) { if(GetIsObjectValid(oTarget)) { DetermineCombatRound(oTarget); } else { } } if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1008)); } }