int GetNextRobeIndex( int iIndex) { if (iIndex == 179) //CEP2.2 iIndex == 173; else if( iIndex == 120) iIndex = 118; else if( iIndex == 109) iIndex = 38; else if( iIndex == 37) iIndex = 33; else if( iIndex == 29) iIndex = 21; else if( iIndex == 19) iIndex = 10; else if( iIndex == 9) iIndex = 6; else if( iIndex == 2) iIndex = 187; return iIndex; } void main() { //First line of the item customization script object oPlayer = GetPCSpeaker(); int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); object oItem = GetItemInSlot( iSlot, oPlayer); int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); iIndex--; iIndex = GetNextRobeIndex( iIndex); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, iIndex, TRUE); if( GetIsObjectValid( oNewItem)) { AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); DestroyObject( oItem); } else DestroyObject( oNewItem); }