int GetNextNeckIndex( int iIndex) { if( iIndex == 0) iIndex = 186; else if ( iIndex == 185) iIndex = 181; else if(iIndex == 180) iIndex == 160; else if(iIndex == 149) iIndex == 127; else if(iIndex == 119) iIndex == 113; else if(iIndex == 111) iIndex == 108; else if(iIndex == 107) iIndex == 63; else if(iIndex == 62) iIndex == 6; else if ( iIndex == 2) iIndex = 1; else if ( iIndex == 0) iIndex = 186; //Return to the last one.. return iIndex; } void main() { object oPlayer = GetPCSpeaker(); int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); object oItem = GetItemInSlot( iSlot, oPlayer); int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); iIndex--; iIndex = GetNextNeckIndex( iIndex); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK, iIndex, TRUE); if( GetIsObjectValid( oNewItem)) { AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); DestroyObject( oItem); } else DestroyObject( oNewItem); }