int GetNextBeltIndex( int iIndex) { if( iIndex == 185) iIndex = 168; else if( iIndex == 166) iIndex = 156; else if( iIndex == 149) iIndex = 115; else if(iIndex == 109) iIndex == 63; else if(iIndex == 62) iIndex == 21; else if(iIndex == 19) iIndex == 17; else if(iIndex <0) iIndex == 186; return iIndex; } void main() { //First line of the item customization script object oPlayer = GetPCSpeaker(); int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); object oItem = GetItemInSlot( iSlot, oPlayer); int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); iIndex--; iIndex = GetNextBeltIndex( iIndex); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT, iIndex, TRUE); if( GetIsObjectValid( oNewItem)) { AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); DestroyObject( oItem); } else DestroyObject( oNewItem); }