/////////////////////////////////////////////////////////////////// #include "jw_exp_giver" void DeathEffect(object oTarget) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD),oTarget); } void main() { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY),OBJECT_SELF); DelayCommand(0.75,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE),OBJECT_SELF)); DelayCommand(1.6,DeathEffect(OBJECT_SELF)); givexp(OBJECT_SELF,GetLastKiller()); ExecuteScript("prc_npc_death", OBJECT_SELF); }