//Hardcore Death Info //Archaegeo 2002 Jun 24 #include "hc_inc_pwdb_func" // This script contains default values for PlayerState and is included in // any file where PlayerState must be checked. Other PlayerState's could // be added here int PWS_PLAYER_STATE_ALIVE = 0; int PWS_PLAYER_STATE_DYING = 1; int PWS_PLAYER_STATE_DEAD = 2; int PWS_PLAYER_STATE_STABLE = 3; int PWS_PLAYER_STATE_DISABLED = 4; int PWS_PLAYER_STATE_RECOVERY = 5; int PWS_PLAYER_STATE_STABLEHEAL = 6; int PWS_PLAYER_STATE_RESURRECTED = 7; int PWS_PLAYER_STATE_RESTRUE = 8; int PWS_PLAYER_STATE_RAISEDEAD = 9; object oMod=GetModule(); int GPS(object oPC) { return GetPersistentInt(oMod,"PlayerState"+GetName(oPC)+GetPCPublicCDKey(oPC)); } void SPS(object oPC, int nPS) { SetPersistentInt(oMod,"PlayerState"+GetName(oPC)+GetPCPublicCDKey(oPC), nPS); }