void main() { int nArmed=GetLocalInt(OBJECT_SELF,"armed"); if (nArmed==0) { return; } int iSpell = GetLastSpell(); if (!GetLastSpellHarmful()) return; // Check if a fire-spell was used if (iSpell == SPELL_BURNING_HANDS || iSpell == SPELL_FIRE_STORM || iSpell == SPELL_FIREBALL || iSpell == SPELL_DELAYED_BLAST_FIREBALL || iSpell == SPELL_SHADES_FIREBALL || iSpell == SPELL_SHADES_WALL_OF_FIRE || iSpell == SPELL_WALL_OF_FIRE || iSpell == SPELL_FLAME_ARROW || iSpell == SPELL_FLAME_LASH || iSpell == SPELL_FLAME_STRIKE || iSpell == SPELL_FLARE || iSpell == SPELL_INCENDIARY_CLOUD || iSpell == SPELL_INFERNO | iSpell == SPELL_METEOR_SWARM) { if (GetCurrentHitPoints(OBJECT_SELF) >4) // 5+ HP? Ignite ExecuteScript("gzcs_pkeg_ignite",OBJECT_SELF); else ExecuteScript("gz_pkeg_detonate",OBJECT_SELF);// <5 HP? Detonate! } }