//Script Name: gc_add_mighty ////////////////////////////////////////// //Created By: Genisys (Guile) //Created On: 8/30/08 ///////////////////////////////////////// /* This script goes in the ActionTaken Event of a Conversation line, it will Add AC to the item we are looking at which an item the PC possessoses has in it.. */ //////////////////////////////////////// #include "x2_inc_itemprop" //Main Script void main() { object oPC = GetPCSpeaker(); int nSlot = GetLocalInt(oPC, "CRAFT_SLOT"); object oCraft = GetItemInSlot(nSlot ,oPC); if (!GetIsObjectValid(oCraft)) { FloatingTextStringOnCreature("Your not wearing the item!!", oPC, FALSE); SetLocalInt(oPC, "CRAFT_FAILED", 1); return; } int nCost = GetLocalInt(oPC, "CRAFT_PAYMENT"); effect eEffect; if(GetGold(oPC)<nCost) { FloatingTextStringOnCreature("You do not have enough gold!", oPC, FALSE); AssignCommand(oPC, ClearAllActions()); //End the conversation! return; } else { //Take the cost to craft.. TakeGoldFromCreature(nCost, oPC, TRUE); eEffect = EffectVisualEffect(VFX_IMP_HOLY_AID); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC, 0.0f); FloatingTextStringOnCreature("Your item has been crafted.", oPC, FALSE); } int nPower = GetLocalInt(oPC, "CRAFT_SPELL_BONUS"); //What we are adding is AC itemproperty ipAddAC=ItemPropertyMaxRangeStrengthMod(nPower); //Remove the Existing FIRST! IPRemoveMatchingItemProperties(oCraft, ITEM_PROPERTY_MIGHTY, DURATION_TYPE_PERMANENT, -1); //Finally add the Property IPSafeAddItemProperty(oCraft, ipAddAC, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); //We don't want to delete this intergal because we can change it later.. //DeleteLocalInt(oPC, "CRAFT_TYPE"); }